/*
 *  $Id: Cemetery.cs 894 2009-11-26 20:29:46Z thenn.erannor $
 *	This file is a part of Ragima CCG.
 *	(C) 2008 Ragima development group.
 *
 *	Licensed under the terms of the GNU GPL License version 2.
 *
 */

namespace Ragima.Cards001.Darkness.Lands {
    public class Cemetery: LandCard {
        public Cemetery(): base("001_d_l_cemetery") {
            Level = CompleteLevel.ReadyForTest;
            Element = ElementType.Darkness;
            Value = 100;
        }
        public override void SetNaturalAffects(ICollector<Affect> affects) {
            affects.Add(new Affects.ManaIncome(ElementType.Darkness, 1));
        }
        public override void SetAbilities(ICollector<AbilityCard> abilities) {
            abilities.Add<Abilities.Bury>();
        }
    }
}
